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Nothing much is really happening with Civilization VI at the moment. One thing to keep in mind is that this mod requires the Gathering Storm expansion to function, but other than that the only known issue is that the wonder doesn’t have its own building animation or reveal video.įun fact: Civilization V received its own touch of XCOM with the inclusion of the XCOM Squad infantry unit with the Brave New World expansion. Like many of Civilization VI’s late-game districts, this means you’ll have to plan accordingly if you want to make use of the mod’s content. Not only does it have to be placed on a desert tile, that tile has to be adjacent to an aerodrome district that has a hangar built on it.
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The Area 51 wonder itself also has some amusingly-specific placement requirements. We’re not actually sure what the infiltrators do, as there’s no further information given, but we can take an educated guess. The UFO also comes with a unique promotion tree that can either make it more potent or buff your infiltrator units as they don’t come with their own promotion trees. The UFO unit can’t be replaced, but creator JNR mentions that the unit is as strong as the existing late-game unit Giant Death Robot. You can train more infiltrators, but they cost increasing amounts of faith. By building a new world wonder called Area 51, your empire will be gifted one UFO unit, and some ‘Alien Infiltrators’. Now you can unleash some interstellar interlopers on your foes thanks to a new Civ 6 mod.īetter yet, these aliens look like the ones from Firaxis’ other iconic turn-based strategy game, XCOM. A study done in 1501* found that aliens make strategy games better in almost every instance, with the exceptions being games that already have aliens in them.
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If there’s one thing Civilization VI is missing, it’s aliens.
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